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[Mage] Macros

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Post  Dave Tue Sep 23, 2008 8:25 pm

Combat

Anti-chain-fear

For those of you Blood Elves like me out there that can only counter chain fear three times, allowing the fourth one to hit you and the next lock to have full fear power over your toon, This is to help.

/cancelaura Ice Block
/cast [modifier:shift]Counterspell
/cast Ice Block

Left-click to ice block, or shift-click to drop block if you're in it, cast CS, and if ice block is off CD, block. Thus, you can click it out of the first fear then shift click to get right back into it the second they start casting fear again.

this gives you 8 seconds of time before they can fear again... and if specced right, 4 before they can do anything else, either.

Pyroblast or Fireball

Casts Pyro if you're not in combat (as an opener), Fireball otherwise

/cast [nocombat] Pyroblast; Fireball

a slight improvement on the above macro, for button mashers

/castsequence [nocombat] reset=combat Pyroblast, Fireball; Fireball
functions exactly the same way, except that if you are button mashing it won't attempt to cast pyroblast again in that small space before you enter combat after casting.

Another one, defaulting to Pyroblast out of combat, and fireball in combat, but letting you hold alt to switch:

/castsequence [nocombat,modifier:alt] Fireball; [nocombat][combat,modifier:alt] Pyroblast, Fireball; Fireball
Arcane Explosion When out of combat it will cast Arcane Explosion rank 1 for two reasons: It is useful for looking for stealthed enemies to conserve mana, as well as being helpful when protecting points of interest in PvP. In combat it will cast highest Arcane Explosion.

#showtooltip Arcane Explosion
/cast [nocombat] Arcane Explosion(Rank 1); Arcane Explosion
NOTE: Sometimes mashing the button really fast is not a good idea, especially in really high latency. For best results press it once per second only.

Frost Nova / Cold Snap
IMPORTANT NOTE: The following macro is bugged as "reset" cannot be used to account for spell cooldowns. This is due to the fact that the reset timer is set back to 0 any time the macro is run. You could therefore continue pressing the button indefinitely and the castsequence would never reset to Frost Nova, because you would be restarting the reset timer with each press. It should be removed but I left it here for reference purposes.

This will cast frost nova on first press. If frost nova is still in cool down it will cast cold snap on second press, and it will cast frost nova on third press. The stop casting is in case you want to use it to interrupt another spell(ie they run in close while casting frost bolt).

/stopcasting
/castsequence reset=21 Frost Nova, Cold Snap

Quick Counterspell

Casts Counterspell immediately, cancelling any spellcast in progress. This helps ensure that you will stop your opponent's cast in time.

#showtooltip Counterspell
/stopcasting
/cast Counterspell


Quick Ice Barrier

Similar to Quick Counterspell, casts Ice Barrier immediately, cancelling any spellcast in progress, allowing you to absorb damage now instead of later.

#showtooltip Ice Barrier
/stopcasting
/cast Ice Barrier


Trinket, then Cast

Pops two trinkets (whatever is in the 13th and 14th inventory slots) and finishes with a damage spell. This boosts DPS by reducing the number of keystrokes or clicks necessary for this common cast sequence.

#showtooltip Frostbolt
/use 13
/use 14
/cast Frostbolt

Each action has the potential to fail (when the trinkets are on cooldown or you lose line of sight on your opponent) and produce an error message and sound. Suppressing these errors makes the macro more pleasant to spam. Below is the version with the error suppression.

#showtooltip Frostbolt
/use 13
/use 14
/script UIErrorsFrame:Clear()
/cast Frostbolt

To disable the annoying error sound you get when your trinkets are on cooldown you can use the following macro (credit to Syrloin on Steamwheedle Cartel):

#showtooltip Frostbolt
/run SetCVar("Sound_EnableSFX","0")
/use 13
/use 14
/run SetCVar("Sound_EnableSFX","1")
/cast Frostbolt

The I Win Button
aka PoM Pyro, the largest burst of damage a mage can deliver. Requires an arcane/fire spec. Cast the following sequence instantly and with a single button press:

-Presence of Mind, to make Pyroblast an instant cast
-Arcane Power, increasing spell damage and mana consumption by 30% for the next 15 seconds.
-Pop first trinket (probably something that boosts damage or crit)
-Pop second trinket (same deal)
-Pyroblast
No longer needs /stopcasting after the PoM and AP to get all this to happen with a single button press.

#showtooltip Pyroblast
/cast Presence of Mind
/cast Arcane Power
/use 13
/use 14
/cast Pyroblast


The POM-FROST win button

This is the arcane/frost version of the previous macro:

#showtooltip Frostbolt
/cast Presence of Mind
/cast Arcane Power
/cast Icy Veins
/use Icon of the Silver Crescent
/cast Frostbolt


=== Experimental Hybrid Mage Win Button This is an interesting macro ,from the experimental Hybrid Mage Build:

/cast Counterspell
/cast Arcane Power
/cast Icy Veins
/use 13/14 [Skull of Gul'dan]
/cast Presence of Mind
/cast Pyroblast

Note : It will nuke the player , and after that you can use Frostbolt/Firebolt.

Anti Grounding Totem Ice Lance

-When used, this macro will cast Ice Lance on the nearest Grounding Totem without you losing your current target.
-If no Grounding Totem exists it will simply cast Ice Lance on your current target. NOTE: while a slight edit will make this a good macro for removing other totems, this macro is absolutely unnecessary for removing grounding totems because grounding totems force harmful spells to target them...that's their purpose.

#showtooltip Ice Lance
/stopcasting
/target [exists] Grounding Totem
/cast Ice Lance
/targetlasttarget

NOTE: Grounding Totem Makes the exact same effect.

Polymorph

Announce Sheep
"Dude! Quit breaking my sheep!" You've said it before, and you'll say it again. Might as well make it a macro. And since you're already writing a macro, might as well make the announcement *before* they can break your sheep.

This macro will first cast Polymorph, then (if your target was sheepable) announce (in party chat) the name of the mob you're sheeping. If you have no target, if your target is dead or if your target is friendly, you will not successfully sheep nor will you announce the attempt.

/cast Polymorph
/stopmacro [noexists] [dead] [help]
/p Sheeping %t. Back off it.

Sheep Focus

Using focus to keep an eye on your sheep can make you more reliable cc while also maximizing your DPS during the sheep's lifespan. The following macro gives you a single button that automatically manages your sheep as a focus until it dies or until you manually replace it with your current target.

When you click, if you're not already watching a sheep, your current target is put in focus and Polymorphed. Any subsequent clicks will resheep your focus, leaving you free to target something else for damage. Once your sheep is killed, click again to set your current target as focus and sheep it.

If you need to sheep a different target before your current sheep is down, target the new sheep, hold shift and click to make the change.

#showtooltip [target=focus,harm] [] Polymorph
/stopcasting
/clearfocus [modifier:shift][target=focus,dead][target=focus,noexists]
/focus [target=focus,noexists]
/cast [target=focus] Polymorph

Note that using this macro will interrupt any cast in progress and immediately focus and Polymorph.

Full Polymorph/Focus Macro

This polymorph macro will do the following:

1.Clear your focus if your old focus target is dead
2.Clear your focus if your old focus target doesn't exist anymore
3.Set your focus on what you have targeted if you don't have a focus already
4.Place a Star marker over the head of the focus target (if you are group/raid leader/assistant)
5.Polymorph the Focus target
6.Announce the sheeping.

This allows one button to do the whole sheeping process without the need for a separate /clearfocus button (though an additional macro that does a /script SetRaidTarget("focus",0) and then a /clearfocus would be useful to let the group know the sheep is free game now might be useful)

#showtooltip
/clearfocus [target=focus,dead]
/focus [target=focus,noexists]
/script SetRaidTarget("focus", 1)
/cast [target=focus]Polymorph
/stopmacro [nogroup]
/s --== Sheeping and Marking "%t" ==--

As of 2.1, you can also use %f to insert your focus name in chat just like %t inserts your target. Thus, to alert your party that you are sheeping (or re-sheeping) your focus and not your target, try this instead of the last line above:

/s --== Sheeping and Marking "%f" ==--
Dave
Dave
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Posts : 29
Join date : 2008-09-22
Age : 33

http://ownedrpg.c.la/

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